Howdy, my name is Guy, and I'm 25 years old. I'm the concept artist, graphic designer and resident goth. Games have been in my life forever, having grown up with Atari, Sega, Nintendo, Playstation and PCs all in my possession at some point in my life.
Like many gamers, I've always wanted to work on a game, so when fellow team member Nik Harvey (my older cousin) introduced me to the project in mid 2010, I was very excited to take part, and I look forward to releasing my first game 'Trinity' with these guys!
I've been drawing for longer than I can remember, and when the opportunity arrived (thanks again to Nik Harvey) I moved from drawing over to digital art, as a digital painter and graphic designer - whilst still keeping the essential element of drawing an important part of my work.
In 2002 and 2003 I won awards for my senior college 2d and 3d computer graphic work, and went on to complete a Bachelor of Fine Arts degree at the University of Tasmania in '07 mastering in Electronic Media.
Open source to me, means a fantastic starting point for budding software developers to sink their teeth into some fantastic, professional level products and gain real experience, as it offers fantastic tools and customisation without the thousands of dollars it costs to purchase professional product licenses, all with the added support and passion that only a developer-driven community can provide.
During 2010 I decided to run my own graphic design company, and in September I officially opened doors to my new business called Unscene Design - which specialises in music industry related graphics. I'm also involved with the local Anime Convention as Art director and Merchandising officer, and finally I'm also in two heavy metal bands as vocalist and vocalist/bassist respectively.
Clearly, creativity pretty much courses through my veins instead of blood, and as you can tell I like to keep my hands pretty full, yet somehow I always seem to procrastinate. How I manage this, I'll never know.