Progress Report.

It’s been a long time since I posted, so I figure the meeting we had yesterday was fruitful enough to merit a mention. We have decided all the types of game play that will be included in the preliminary release, whilst taking a look into what features would be implemented in the future. We will [...]

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Update..

Well, It’s been a while since we had a big blog update. As you can imagine, we’ve been very busy at a rather difficult time. The time is known as summer. We all love the summertime, and as a result, we book our vacations, play sports, go walking, anything we can to enjoy the sunshine [...]

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Progress update

Wow, so much has been happening since July! We’ve had so many new members – Josh (me), Adam, Chris, Tristano, and another Josh (our latest addition). We’re hoping to step up progress now, and hopefully the alpha release will be ready soon.

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Trinity T.V

Davey has been busy constructing the trinity website: http://trinity.gtxstudios.com Already there are many neat features and no doubt there are more to come. Among the many features set to be included is trinity T.V. We will be using this to broadcast tournaments live on a weekly basis. Between tournaments users will also be able to [...]

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We have a new modeller!

Welcome aboard Kevin! Now we officially have two team members from Calgary, Canada. A quote from his application email: “I have a college certificate in 3d animation and game design from New Media Campus and have previously worked at New Machine Studios for a period of 3 months. I worked on prop modeling and texturing [...]

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Texture formats.

After much discussion and a few words of wisdom from Cyryl we have decided to change from the traditional tga textures to direct draw surface (dds). The best thing about it is that it is already implemented in the Dark Places engine, however by default it is turned off, this will be fixed before the [...]

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New Team Member!

We have a new member! Welcome aboard Cyryl. Cyryl is our new coder, he currently has two of his own projects on sourceforge. In the short time he has been involved there has been multiple problems fixed and several svn commits, well done!

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Huge Progression!

Well, it’s been a very VERY busy week! We’ve held numerous meetings, and discussed things at great length, and now we’re proud to announce: Trinity What Is Trinity? Trinity is the name of the new Open Source FPS that we are developing. It’s a futuristic, space-age shooter, that will be very fast paced. We’ve currently [...]

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Texture Pack

Hi again folks, just here to let mappers know that the base texture pack is on svn. All shaders will have to be written again, this will be done on a per map basis as they are submitted, common shaders for clip/weapon clip/hint etc has been uploaded. To make the pack as small as possible [...]

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Progress being made.

Well, last night I set about the task of getting a master server up and running for the new game release. The master server is based on ‘DPMaster’. At the moment though, the master server is an “open-server”. Meaning it can support many games. I don’t know if this is the way it’s going to [...]

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You can talk to us

Should you wish to speak to us about anything, you're more than welcome to contact us. Even if it's just to say hello, or to tell us about your new project! Click here to contact us